The Control fruit underwent a complete transformation in Update 29, going from one of the most underwhelming Mythical fruits to a legitimate A-tier powerhouse. This guide covers everything you need to know about the new Control, including ability changes, trading value analysis, and optimal builds.
The Control Rework: Before & After
Control was infamous for being the worst Mythical fruit in Blox Fruits — a fruit that traded below Common-tier values despite its Mythical rarity. Update 29 changed everything.
Value Transformation
| Metric | Before Rework | After Rework | Change |
|---|---|---|---|
| Physical Value | 4-8M | 140-160M | +1,650% |
| Permanent Value | 140M | 1.4B+ | +900% |
| PvP Rating | 3/10 | 8/10 | +166% |
| PvE Rating | 4/10 | 7/10 | +75% |
| Demand | 2/10 | 7/10 | +250% |
Success: Early investors who bought Control at 4-8M before the rework announcement saw 1,650%+ returns in just 2-3 weeks.
Why Was Control So Bad Before?
The old Control fruit suffered from multiple critical flaws:
- Buggy Abilities: Object manipulation frequently failed or glitched
- Weak Damage: Abilities dealt 30-50% less damage than comparable fruits
- Poor Scaling: Damage did not scale properly with stats
- Slow Animations: Long recovery frames made combos impossible
- No Utility: Could not match Portal, Shadow, or other utility fruits
Players who owned Control before the rework often could not trade it at all — demand was effectively 0/10 for practical purposes.
New Control Abilities (Post-Rework)
Update 29 completely rebuilt Control’s moveset around utility and crowd control rather than raw damage.
Z Move: Gravity Pull
Create a gravity field that pulls all enemies within 15 meters toward you.
| Stat | Value |
|---|---|
| Range | 15 meters |
| Pull Duration | 2.5 seconds |
| Cooldown | 8 seconds |
| Damage | Low (utility focus) |
Combat Usage:
- Excellent initiator for combos
- Pulls fleeing enemies back into range
- Groups multiple enemies for AoE follow-ups
- Breaks Observation Haki timing
Pro Tip: Z (Gravity Pull) is now Control’s signature move. Use it to start every combo chain — the 2.5-second pull duration gives you massive follow-up windows.
X Move: Object Barrage
Launch a barrage of environmental objects at targeted enemies with improved tracking.
| Stat | Value |
|---|---|
| Range | 20 meters |
| Projectiles | 8-12 objects |
| Tracking | Improved (follows airborne targets) |
| Cooldown | 10 seconds |
| Damage | Medium |
Changes from Old Version:
- +50% tracking improvement
- Objects no longer disappear mid-flight
- Reduced animation lock from 2s to 1.2s
- Added knockback effect on final hit
C Move: Precision Strike
Concentrate gravity force into a single-target high-damage strike.
| Stat | Value |
|---|---|
| Range | 12 meters |
| Damage Type | Single-target burst |
| Stun Duration | 1.5 seconds |
| Cooldown | 12 seconds |
| Damage | High |
Combat Usage:
- Finisher move for combo sequences
- Stun duration enables weapon follow-ups
- Best single-target damage in Control’s kit
V Move: Area Suppression
Create a large suppression field that slows all enemies within range.
| Stat | Value |
|---|---|
| Range | 20 meter radius |
| Slow Effect | -40% movement speed |
| Duration | 5 seconds |
| Cooldown | 18 seconds |
| Damage | DoT (low) |
Combat Usage:
- Zone control in team fights
- Escape prevention for fleeing enemies
- Synergizes with AoE attacks from teammates
Optimal Control Builds
PvP Build (Combo Focus)
| Stat | Points | Priority |
|---|---|---|
| Melee | 800-1000 | High |
| Defense | 400-500 | Medium |
| Fruit | 1500-1800 | Highest |
| Sword | 0 | None |
| Gun | 0 | None |
Fighting Style: God Human or Death Step
Weapon: Soul Cane or Cursed Dual Katana
Combo Sequence:
- Z (Gravity Pull) - Initiate
- X (Object Barrage) - Damage
- Fighting Style combo - Extend
- C (Precision Strike) - Stun + Damage
- Weapon combo - Finish
- V (Area Suppression) - Prevent escape
PvE Build (Grinding Focus)
| Stat | Points | Priority |
|---|---|---|
| Melee | 600 | Medium |
| Defense | 600 | Medium |
| Fruit | 1400 | High |
Fighting Style: Superhuman (cost-effective)
Weapon: Pole V2 (AoE for mob clearing)
Grinding Strategy:
- Use Z to pull mobs together
- V for AoE slow and DoT
- X for ranged clearing
- Works best for Level 1200-2000 content
Trading Value Analysis
Current Market Position (May 2026)
| Variant | Value | Trend | Demand |
|---|---|---|---|
| Physical | 140M | Stable | 7/10 |
| Permanent | 1.4B | Stable | 6/10 |
Price History Post-Rework
| Week | Physical Value | Phase |
|---|---|---|
| Pre-rework | 4-8M | Meme tier |
| Week 1 | 80-100M | Hype peak |
| Week 2 | 120-140M | Price discovery |
| Week 3 | 140-150M | Stabilization |
| Week 4 | 140-160M | Floor established |
| May 2026 | 140M | Fully stabilized |
Trading Recommendations
If You Held Control Pre-Rework:
- You have realized 1,650%+ gains
- The price is now stable at 140M; no further spikes expected
- Safe to hold as a trading anchor or sell at market rate
If Buying Control Now:
- 140M is the established market price — no more dip-buying opportunities
- Good value for A-tier utility fruit
- Potential upside if awakening is added in future updates
If Trading Control:
- Good swap value for fruits in 120-150M range
- Trades well for Gas, Yeti, T-Rex combinations
- Avoid trading for dropping fruits (Quake trend)
Note: Control has completed its price discovery phase. The 140M floor is established and stable. Safe to trade at market rate without fear of sudden drops.
Control vs Other A-Tier Fruits
Comparison Chart
| Fruit | Physical | PvP | PvE | Demand | Best For |
|---|---|---|---|---|---|
| Control | 140-160M | 8/10 | 7/10 | 7/10 | Utility, CC |
| T-Rex | 20M | 7/10 | 8/10 | 7/10 | Tank builds |
| Shadow | 10M | 8/10 | 7/10 | 6/10 | Mobility |
| Portal | 10M | 9/10 | 6/10 | 10/10 | Pure PvP |
| Gravity | 15M | 7/10 | 7/10 | 7/10 | Crowd control |
When to Choose Control Over Others
Choose Control If:
- You want utility-focused gameplay
- You prefer crowd control over raw damage
- You play team-based content (raids, bounty hunting)
- You value unique mechanics over meta picks
Don’t Choose Control If:
- You want S-tier PvP performance (use Kitsune, Dough)
- You need fastest grinding (use Buddha, Leopard)
- You are on a budget (Control at 140M is expensive for A-tier)
Frequently Asked Questions
Q: Is Control worth buying at 140M?
For USE, yes — it is a legitimately good fruit now. For investment, wait for stabilization. The 140M price reflects rework hype, not established long-term value.
Q: Will Control go S-tier?
Unlikely without additional buffs. Control lacks the raw damage or transformation mechanics of current S-tier fruits (Kitsune, Dragon, Leopard).
Q: Best fruit to swap Control for?
Yeti (160M, stable), Gas (75M + adds), or Leopard (55M + adds). All three have established values and strong demand.
Q: Should I awaken Control?
Control does not have awakening yet. If awakening is added in future updates, it could push Control to S-tier (similar to Dough’s awakening jump).
Conclusion
The Control rework is one of the biggest fruit transformations in Blox Fruits history:
Key Takeaways:
- Control went from 4M to 140M+ (1,650% increase)
- New utility-focused kit emphasizes crowd control
- A-tier performance in both PvP (8/10) and PvE (7/10)
- Market is stabilized at 140-160M physical
Trading Strategy:
- Take profits if you held pre-rework
- Wait for awakening announcement if investing long-term
- Don’t expect further price spikes — 140M is the new normal
Build Recommendations:
- PvP: High Fruit stats + God Human
- PvE: Balanced stats + Superhuman
Last Updated: May 18, 2026. Next major update: potential Control awakening (unconfirmed).